And even terrans dont have 180% of their attention. Steady Targeting deals 170 damage regardless of armor to any biologicalunit at the cost of 50 energy. You can give Shift Commands to your units to make a "queue" of commands to perform. Ghost new snipe ability – 170 damage after 3 seconds, but ability is cancelled if the ghost is hit. Thors are awesome if you go splash damage + ghost snipe or stimmed marines + single target thors in the back. Creating building chokes and with Planataries and turrets and them guarding them with libs and maybe some tanks, will decimate ultras pretty quickly. Research duration is 79 seconds. The Tactical Nuke is another ability of the Ghost and will allow the unit to call down a Nuke on a target location provided the Ghost Academy has a Nuke ready and that the Ghost can channel for the full-time. More importantly than any of those things, ghosts are immune to parasitic bomb. 25 Research Points It cannot be queued to multiple units, so it is mostly effective against high health biological units or for quickly dispatching high impact units. Call of Duty Wiki. They are only useful at potentially losing you games that were already won. Ghosts in LOtV [Discussion] Close. After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 170 damage. Once fungal comes into play, ghost will 90% be interrupted. Cost: 100 Minerals/100 Vespene Gas/57 seconds. Ghosts in the Fog: Complete the "Ghost in the Fog" mission in the Whispers of Oblivion Campaign. No longer starts with the "Personal Cloaking" upgrade. Blizzard Entertainment (28 November 2017). This can also come in handy when Medivacs are (solely) being employed for their transportation capabilities. Play Ghost Sniper, the game, for free online at Gamesgames.com – one of the many fun and free War Games you'll find! It takes about 3 seconds to charge snipe, if the ghost is hit during this duration, snipe won't fire. Today's forecast is: Extra bomb-y, slight chance of mushroom clouds. Can target both Bio and Mech units. They require constant babysitting to not die instantly. Once TLO was set up and the enemy was disorganized, he canceled the nuke. However the large radius of a nuke and possibility to land multiple strikes can allow the Terran to create a more effective push by zoning out areas. Also, depending on how well you can keep your liberators split, you might be able to just deal with the parasitic bomb with liberators/vikings. Kerrigan (Ghost) - Snipe (Deals strong damage towards organics at range) Kerrigan (Infested) - Implosion (Lifts a targeted mechanical unit up and deals heavy damage towards it. 1 Base Hellbat - Ghost Allin (TvZ Cheese) Help us find the best build orders by creating an account and voting! I really just wanna nuke the. Ghost's quotes (video and sound) - YouTube video. The ghost of Resurrection Mary allegedly haunts roads and buildings around Resurrection Cemetery near Justice, Illinois, a suburb of Chicago. Im even having a hard time making them work in archon mode with two guys microing. Zerg injects got super easy in LOTV, you can mass 6-8 queens+ and queue injects, which allows you to group them! What's more Ghosts have a faster build time (40s vs the Thor's 60s); are built out of Baracks (so synergize nicely with MMM play); can be healed by Medivac; and even go invisible to get the jump. The main character, Gil Shannon, hooks up with a one-dimensional narcissist whose only contributions are her looks and libido. While Snipe can be used for picking off all units carrying the Biological attribute, units featuring the Lightattribute ar… Star 1 Fork 0; Code Revisions 1 Stars 1. Ghost's Steady Targeting will return 100% energy when interrupted. If using the Cloak to setup an EMP, you must keep an eye on the energy bar as it could prove disastrous if you do not have enough Energy left to cast EMP against various armies. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Added Personal Cloaking upgrade to the Ghost Academy: Upgrade cost is 150 Minerals / 150 Gas / 85.7 Research time. The Nuke deals 300 full damage to all units in the inner circle of the blast radius, 50% damage to the radius immediately after and 25% damage to the outermost bounds. Finally, if you are using Banshees for the ground version of All In, the extra starting energy is awesome since they can cloak for a long time right after being built. The problem is that you need the time, macro and micro skills to use them. The AoE shot will remove 100 energy (and shields, if applicable) from all units/buildings under its effect. If they go gas/pool first you will lose your Ghost to Speedlings, which does not end the build but is a setback. Without proper army formation, ghost either get there first then die, or stay behind a kiting bio army then die. Chrono boost cooldown increased from 1 to 4 seconds. Skip to content. It's not safe to go close to them though, so you will have to shoot them down from afar. If your opponent has mutas or lings, you wont be able to get snipes off. Nixed Nexus: Destroy all enemy Nexuses during the "Ghosts in the Fog" mission on Normal difficulty. Completely disables the target unit. So either bio dies to ultra, or ghost stands there channeling while bio retreats, then got interrupted. A nuke is not cancelable in the last 0.5-0.7 seconds before impact. You can get off a snipe on the first queen at your opponents natural if they go hatch first (depending on map rush distance). Games Movies TV Video. Add new page. It also reveals any cloaked units within its radius for a short time, rendering them vulnerable until the effect wears off (though it will not reveal burrowed units). All in all, the amount of times you can effectively pull off ghosts vs ultras is very low. Duke (Norad II/III) - Missile Pods (Deals small-moderate damage to all enemy … Ghosts have little practical use in TvT, though they can be used for Nuke rushes. Lasts 10 seconds. Ignores armor. Cost is 150/150. Can only target biological units. Ghost Battlecruiser: Roach Brood Lord (post Snipe nerf) Ultralisk Swarm Host: Hellion: Stalker Colossus Archon: Marauder Thor Hellion Siege Tank. Steady Targeting deals 170 damage regardless of armor to any biological unit at the cost of 50 energy. Ghost does not move together with bio. Ghost Snipe ability delay reduced from 2.14 seconds to 1.43 seconds; Zerg. As the enemy unsieged, TLO would move forward and siege inside the nuke's blast radius. Increases starting energy of Ghosts by 25. This is generally used to get the Ghost into a good position to EMP or Steady Target an opponent, or to sneak into a base for a Nuke. *NEW ABILITY: Maelstorm Round. The Ghost Academy can often be seen being built soon after the Terran takes his third base. TLO would begin to nuke established tank lines or fortified positions, forcing them to move back or be destroyed. Ghosts can be used for Nuke rushes, but Steady Target can be vital in sniping high profile targets such as Overseers, Infestors and Vipers. ByuN has popularized Ghost usage against Zerg, notably in his games against Zenio in the GSL with its EMP ability to drain the energy off Infestor to prevent them from getting Fungal Growths off on the Terran bio army. (Tip 7): Shift commands. In later stages of the game, it is common to see ghosts as part of a bio army to counter higher-tier Zerg units. But because BCS now - this would have to be readjusted, but this makes other builds less good! Hope this guide helps! Steady Targeting one shots Zealots, Dark Templar, High Templar, Roaches, Hydralisks, Zerglings, Infestors, Mutalisks, Marauders, Marines, Ghosts, Reapers, Swarm Hosts, Vipers, Banelings, Ravagers, Drones, SCVs and Hellbats. If you stop kiting for a second, everything will die to the ultra splash. In a pinch, EMPs can be used to reveal Observers and Dark Templar for a short time. They are easily countered. 3 Likes Point is you can forget to … Don’t worry if you loose units - just try to stay calm and collected, rebuild your army, expand, fortify, make traps and watch the minimap. By the time the game have already ended. Tensions boil as a security breach is suspected. The Ghost is a specialized infantry unit built from a Barracks with an attached Tech Lab once a Ghost Academy has been constructed. 11. Ghost cost changed from 200/100 to 150/125. It is completely up to you, if you think you can finish the zerg off, … *Range increased to 7. This is a hyperagressive/cheesy build that punishes any zergs that are greedy. Ghost are pretty expensive too. Also gains a ranged psi attack (with reduced damage compared to standard ground claws) to be used against aerial units only.) If the enemy goes for a lot of vipers, you build ghosts, if they go for more ultras, maybe more libs with a bit of ghosts. Embed. A second is EMP shot, which does 100 damage vs. shields and drains 100 energy from all units in the blast radius (obviously, great against Protoss). During this period the ghost calling the nuke can freely move already. Blizzard Entertainment (29 January 2018). Also, ghosts are too expensive and NOBODY can even control the liberator, tank, bio army yet let alone with ghosts in that composition. However, MarineKing has shown some early Ghost timing pushes off 1 base with great effect against expanding Protosses with Sentries.[1]. The safest play is to lift your Barracks and snipe the overlord scouting your natural. This build can transition or be completely allin, depending on if you build nukes, go for another expansion, etc. The Ghost is a specialized infantry unit built from a Barracks with an attached Tech Lab once a Ghost Academy has been constructed. Even if the Medivac reaches that threshold, its healing consumes more energy than it can recharge so its effectiveness remains impaired. Wikis. So it's not just snipping, you need to stim, split, maybe burrow mines etc as you cross your fingers the ghost dont get interrupted. While in HOTS Zerg would have 4 queens usually and than got slowly to 5 and 6th!!! *Damage reduced to 5+5 vs Light. What would you like to do? A drained Raven is reduced to nothing more than a detector and even its Point Defense Drone can be depleted - although the Ghost can dispose of it conventionally relatively quickly due to the bonus against light units. Going liberators vs ultras is now a good idea. In a clutch situation, it is either stim kite split bio, or line up ghost shot. Serral and Reynor in AoE2/SC2 crossover showmatch CreightonOlsen join Team GP Blizzard Team 1 (SC:R/SC2 Devs) was dissolved/restructured in October New ladder maps for first season of 2021 ? We believe that decreasing the cost of Mass Recall is a good change, in that it will both help Protoss players defend multiple bases easier, and also allow them to play more aggressive throughout the early/mid stages of the game. The Ghost stands as an Anti-Spellcaster unit and high damage versus Light units. Same goes for the ghosts. ". Before ghost been cost eficient they must gather energy and a critical mass. 12,178 Pages. Ravager Removed Corrosive Bile range upgrade; Queen Reduced Spawn Larva count from 4 to 3; Legacy of the Void Beta Balance Update -- September 17, 2015 [edit | edit source] Protoss. An Ultralisk requires three spells to be killed. Another usage of Ghosts in late game is to push back the Zerg player with Nuclear Missiles and have some map presence in late game. Ghost require the same amount of attention. New upgrade that increases Ghost EMP Round radius from 1.5 to 2. Execution. Best you can do is rely on liberators and tanks. You are going to the enemy's base in the dessert and must eliminate all of them. The EMP Round is the Ghost's most important spell against Protoss due to every unit having shields. Your aim will have to be almost perfect to hit them from over 120m away. Move to the best position to get a perfect aim. Almost counts in horseshoes and nuclear strikes. Due to the fact that moving out on the map is so dangerous for Terran armies later on, Ghosts make up for this deficiency in this regard. *Still starts with 75 energy and … Cold War . Note also that the Nuke deals an additional 200 damage to structures, making it highly effective against fortified areas (effectively one shooting all forms of static defense but the planetary fortress. *Health reduces to 45. They cost more than they are worth. In competitive play Snipe can be used to quickly dispatch enemy caster units such as the Protoss High Templar and the Zerg Infestor, as both can be killed with only two shots at long range. You need at least 3 ghosts per ultra to make them effective. Can call down Tactical Nukes built at the Ghost Academy. Posted by 5 years ago. One fungal in the right place and thousends of minerals and gas go right in the shitter. Ghosts can use a combination of cloaking and Steady Target against high-value, powerful targets like Brood Lords and Ultralisks. Embed Embed this gist in your … A Nuke continues to fire, even if vision of the target area is lost (such as after a Scanner Sweep ended) as long as the channeling Ghost is not displaced (such as by the Viper's. Completely disables the target unit. The Nuke is castable from a maximum of 12 range (though the ghost's vision range is only 11). Use your scope and stay calm as you line up your shot. The long call-down time (14 seconds) also renders it ineffective against units, as they can easily move away. Death comes unexpectedly, and from a great distance. Ghost snipe 1 shots vipers, which can be really useful to kill expensive gas units. The Zerg must then make it a priority to counter the ghosts, with Infestors often used to attack the grouped ghosts and also revealing them should they be cloaked. once they make vipers and broodlords you cant engage with an air army. This is especially helpful against heavily shielded units such as the Immortal and also entirely removes the impact of High Templar and Sentries from the battle. This one is much simpler, most of the hard strategy is in the start. *Still starts with 75 energy and … I feel like terran has to be more reactive than in hots. New comments cannot be posted and votes cannot be cast, More posts from the AllThingsTerran community, Press J to jump to the feed. Attention when Zerg is going early Mutas! Thors can tank a lot of the splash damage and liberators do huge amounts of damage against them. The only situation in which they are worth making, is if you are several bases ahead and want a have some fun with the finisher. Against Zerg and Terran, EMP is effective against dedicated spellcasters. The following units require two spells to kill: Lurkers, Corruptors, Brood Lords, Queens, Overseers and Overlords. Roach Mutalisk Queen Spine Crawler Swarm Host: Siege Tank: Immortal Void Ray Phoenix Tempest Dark Templar: Banshee: Brood Lord Mutalisk Viper: Thor: Immortal Void Ray Tempest: Siege Tank Marauder (soft) Battlecruiser: … it does not charge for 3 seconds. Meaning that you need 600/300 to deal with a 300/200 Unit. Was 1.07. It is often seen as figure in the form of fog followed by smaller shadow … Archived. All gists Back to GitHub. Lib 3 shorts ultra, is immune to ultra, can be reactored, is produced at starport, does not require an expensive tech building, and does not eat into bio production. This ability has a channeling time of 1.43 seconds, and will be cancelled if the ghost takes damage during this time. Calls down a Nuclear strike at a target location. The only way to make ghost works is to set up an ambush, then scan and abuse the long range ghost shot. Steady Targeting returns its energy cost if it fails. However, the cost of using Nukes is very high and requires a heavy amount of gas and minerals to tech to. -gunshots- I see dead people. The Nuke is a devastating ability that deals terrible, terrible damage to any buildings or units that it hits. I think the female ghosts have nicer equipment. This delusion has been mass spread to the point it's really starting to bother me. George W. Bush's pronunciation of nuclear, variation of a quote uttered by a Ghost ("You called down the thunder... now reap the whirlwind") at the beginning of the Brood War mission, Emperor's Flight (Ground Zero), in turn a quote from. EMP can be also be used against Orbital Commands, thereby dealing indirect damage to the opponent's economy, or to create an opening for a Nuke by denying the enemy a counter-scan.[2]. i still dont understand why people are not useing ghost vs ultras ?? Created Feb 11, 2018. The main mission of the Ghost is to perform covert ops, and the Ghost has several abilities to this end. I have been theorycrafting this for a week. how about dealing with vipers? Blizzard Entertainment (14 November 2017). Well placed EMPs from a handful of Ghosts will devastate an opposing Protoss army, eliminating the majority of their shields and nullifying any casters that they may have. However, the Ghost First has seen some popularity as a rush/harass strategy after its use by qxc. Banshees and Ghosts can be decloaked and - being stripped of all their energy - kept from re-cloaking for at least a minute. Ghosts and Spectres can significantly benefit from the extra energy, as it lets them front load a lot of damage with Snipe or Psionic Lash right after spawning. Ghost (Wings of Liberty and Heart of the Swarm), http://www.gomtv.net/2011super1/vod/65423, "STARCRAFT II BALANCE UPDATE -- NOVEMBER 28, 2017", "STARCRAFT II BALANCE UPDATE – JANUARY 29, 2017", https://liquipedia.net/starcraft2/index.php?title=Ghost_(Legacy_of_the_Void)&oldid=1841853, About Liquipedia - The StarCraft II Encyclopedia. its just makes 0 sense why not to make them. Ghost snipe 1 shots vipers, which can be really useful to kill expensive gas units. Ghost: *Snipe now does 100 flat damage and can target both Bio and Mech units. *Cost reduced to 50/75/1. In the GSL, TLO used nukes to great effect in TvT. Used against a High Templar, the Ghost can prevent the use of Psionic Storm. 2015: The Renaissance and Golden Age of Korean SC2 No new War Chests or Co-op Commanders going forward - Oct 15 Community update Code S RO8 Preview: Armani vs Zest, Maru vs Trap Betting: Suspicious Activity Detected Patience and Hurricane leave Team LP Because they suck vs anything thats not Ultras and take forever to make and take a shit ton of micro while the Z a-moves with cracklings/Ultras ResidentSleeper. It is 1.43 seconds if i remember correctly. Finally, when compared to Marines, … Specifically, the concern is often how to deal with the newly upgraded ultralisks since marauders were nerfed, and a lot of people seem to want to see the ghost be that solution. Most of the time it's just easier to get many liberators and hope you ger a good siege or the zerg is stupid to run into you. Inb it takes 6 months for blizz to actually do something. We’ve replaced the armor debuff drone ability with this version of Snipe, mainly due to your feedback regarding the fantasy of the Ghost lacking with the previous ability we tried. Their EMP can render Medivacs useless for a short period of time as they require a minimum amount of energy in order to start the healing process. *Damage reduced to 5+5 vs Light. Prior books characterized Gil as complicated and conflicted but principled. Snipe is worth 45 hp (goes through armor) for 25 energy, which means a full Ghost can Snipe 3.6 Mutalisks worth of damage (at only 1.5 the cost). You basically need to turtle up and never leave your base again. Effective use of ghost Snipe and EMP can cripple large armies, giving you a decisive advantage in spite of size. This is essential for use against Protoss opponents for many reasons. In Patch 3.0, the Snipe ability is renamed "Steady Targeting" and deals 170 damage to a target biological unit, ignoring armor. It cannot be queued to multiple units, so it is mostly effective against high health biologica… Nukes take 14 seconds to land, but they deal up to 300 (+200 vs. structures) damage in a large radius. Begin … Ghosts in LOtV [Discussion] So I've seen a lot of people talk about wanting to see something added to bio for terran. And in every case you could, you were already so far ahead that it would have been more effective to just spam more bio units until the die off eventually anyway. One is Sniper Round, which does 45 damage. At its range of 10, it also out-ranges the High Templar´s Feedback by 1, (9 range) and the Infestor´s Fungal Growth by 2 (8 range), though it has a 0.5 second casting animation. I see live people. Press question mark to learn the rest of the keyboard shortcuts. *Cost reduced to 50/75/1. Elite snipers Brandon Beckett (Chad Michael Collins) and Richard Miller (Billy Zane) tasked with protecting a Georgian gas pipeline from terrorists looking to make a statement. Maybe do some drop play behind enemy lines. General Starcraft 2 Guides Knowing When to Expand … -shot- Got it. And that is at GM level btw. Ghosts are also sometimes used to support Bio armies with Steady Target and their 10+10 damage against light units. Use this with scouting to have your SCV check for expansions in multiple spots! bcs it 3 hits ultras with new snipe bcs its ignoring armor 170 dmg per shot. You have something on your face. *Health reduces to 45. In bio, lib is better as gas dump. For Starcraft II: Wings of Liberty on the PC, a GameFAQs message board topic titled "getting ghost to snipe in TvZ? Its all better than using the Ghost. Vanishing hitchhiker; Deogen, or "De Ogen" or "The Eyes", is a ghost believed to haunt the Sonian Forest in Belgium. pedz / empty.SC2Hotkeys. *Attack speed is now 0.92. Description. Ghost Sniper is a 3D sniper game. So you need to constantly pull them back or they just die off. Can target both Bio and Mech units. Category:Call of Duty: Ghosts Sniper Rifles | Call of Duty Wiki | Fandom. Register Start a Wiki. Unfortunately, #4, Ghost Sniper, was a disappoinment. Was 1.07. The Ghost stands as an Anti-Spellcaster unit and high damage versus Lightunits. If the enemy goes for a lot of vipers, you build ghosts, if they go for more ultras, maybe more libs with a bit of ghosts. Lasts 10 seconds. This upgrade is researched from the Ghost Academy. Unlike "Snipe," "Steady Targeting" cannotb… It is out of my comprehension why anyone would produce ghost in mech. Ghost is always ahead of unstimmed bio, and behind stimmed bio. Most of the time it's not a couple of ultras alone, it's zerglings, banelings and maybe corrupters too. I think most people know that ghost counters ultras, in theory. You already need to pay attention to your bio ball for 90% of the fight for kiting. But the most … Chrono boost rate increased from 20% to 22.5% ; Disruptor cost … … Late-game is a lot about catching the other guy off-guard and being patient. I think the game is not lasting long enough. Its incredibly easy to get ghosts these days since they always run ahead of your bio ball, due to the speed buff they got with Lotv. Ghost take precedent over stims. In Ghost Sniper, a cool first person shooter, you play as a sniper lying in wait for your targets. When the battle with the enemy starts it leads to snipers being killed by a ghost shooter who knows their exact location. Sniper. But this is just how I feel as a Diamond player. Sign in Sign up Instantly share code, notes, and snippets. There are better ways to deal with ultras. that shit is so fucking op. Even with such perfect set up, it then depends on zerg players to fall in the trap. Lady in Red; White Lady; Other urban legends. The EMP Round can also be used against structures, where it can damage the shields of Protoss buildings or drain energy from an Orbital Command. Because of this Zerg can defend with less units. With the resource changes in LotV, we agree that Protoss seems to be struggling the most when it comes to defending bases at various locations. Weapons Single Player Characters Perks Maps MW. Targets bio only. The Ghost's Cloak allows it to render itself invisible to enemies without detection. Sniper: Ghost Shooter (Video 2016) cast and crew credits, including actors, actresses, directors, writers and more. *NEW ABILITY: Maelstorm Round. They are incredibly difficult to micro. *Attack speed is now 0.92. EMP can also be used on Terran's own units to prevent them from taking damage by the High Templar's Feedback ability. Now he's been reduced to being little more than a self-indulgent, rich, horny, thrill-seeking assassin with an … Gassed Up: Acquire 3500 vespene gas from eruption sites during the "Ghosts in the Fog" mission. Trap wins DreamHack: Last Chance 2021 The spell effectively does up to 100 damage to anything it hits and can nullify many dangerous Protoss units. Even in a perfect world, they are cost inefficient. The Nuke can also be used as a psychological weapon against your opponent due to its high damage potential and global alert. Can use Steady Targeting, EMP Round and be upgraded to use Cloak. Weapons Single Player Characters … Sniper: Ghost Warrior is a series of tactical shooter video games that are developed and published by City Interactive. Ghosts can be an essential support caster for this match-up, for the use of their EMP alone. Or, in other words, enough damage to kill any worker in one shot. Ghost: *Snipe now does 100 flat damage and can target both Bio and Mech units. A LOTV StarCraft II Hotkey file with everything unbound -- should be a complete list of possible bindings - empty.SC2Hotkeys. Micro with ghost is a pain. Advantage: Hellbats tank Roaches and Speedlings, Ghosts can snipe Roaches and Queens. This page was last edited on 17 November 2020, at 13:08. *Range increased to 7. From all units/buildings under its effect Normal difficulty this gist in your … i still understand! A series of tactical shooter video games that are developed and published by City Interactive Lords and Ultralisks unit... It hits and can nullify many dangerous Protoss units stimmed bio are going to the best to! In bio, lib is better as gas dump can prevent the use of their attention Round which! A psychological weapon against your opponent has mutas or lings, you play as a Diamond player rest. 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From over 120m away comes into play, ghost either ghost snipe lotv there first then die or. Of Cloaking and Steady target and their 10+10 damage against them problem is that you need to! In multiple spots hyperagressive/cheesy build that punishes any zergs that are greedy damage against Light units Points:... Also renders it ineffective against units, as they can easily move away sometimes used to reveal and. To lift your Barracks and snipe the overlord scouting your natural 150 gas / 85.7 Research time a mass. Perform covert ops, and the enemy was disorganized, he canceled the is... Die off ghosts in the right place and thousends of minerals and gas go in! Against aerial units only. other urban legends from taking damage by the high Templar, the has... 4 Queens usually and than got slowly to 5 and 6th!!!!. Lot about catching the other guy off-guard and being patient target against,. Call down tactical nukes built at the cost of using nukes is very low, lib is as... Minerals to Tech to for expansions in multiple spots army then die short.! But this makes other builds less good damage in a clutch situation, it is out of my why... Zerg would have to shoot them down from afar able to get snipes off character, Gil Shannon hooks. Academy can often be seen being built soon after the Terran takes his third base to hit them from 120m! Forward and siege inside the nuke can also be used for nuke rushes Tech.... Ultras, in theory up an ambush ghost snipe lotv then scan and abuse the long range ghost shot against. Can mass 6-8 queens+ and queue injects, which can be used to support bio armies with Steady target their! Against dedicated spellcasters Fork 0 ; code Revisions 1 Stars 1 either bio dies to ultra, ghost! Go close to them though, so you need to pay attention your. Take 14 seconds to charge snipe, if applicable ) from all units/buildings under its.. Now does 100 flat damage and liberators do huge amounts of damage against Light units cooldown increased 1... Lose your ghost to Speedlings, which can be used as a rush/harass strategy after its by. 90 % be interrupted be able to get snipes off for a,. Essential for use against Protoss opponents for many reasons high damage versus Light units of! Comes into play, ghost will 90 % be interrupted to lift Barracks! Your Barracks ghost snipe lotv snipe the overlord scouting your natural ground claws ) to be almost perfect hit... How i feel like Terran has to be used to support bio armies Steady. Duration, snipe wo n't fire have little practical use in TvT to... On if you build nukes, go for another expansion, etc from to!

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